A Brief History of Internet Gaming

[While trying to help one of my nieces with a school project, I dug up the bit I contributed to EGM’s award-winning Future of Videogames piece from early 2007. But after looking at it again, I realized they had to cut my Brief History of Internet Gaming sidebar down quite a bit to fit it into the mag. This is the original version.]

1969The first ARPANET link is created, building the first strand in what would eventually become the Internet.

1978 – The first multi-user dungeon (MUD) is created. Little more than a customizable chatroom, the MUD is nevertheless the predecessor to today’s MMORPGs.

1985 – Quantum Computer Services launches Quantum Link, an online hub for the Commodore 64, featuring simple multiplayer board games. The service is later renamed America Online.

1991 – Neverwinter Nights, the first MMORPG with graphics, is launched on AOL. It costs $6 an hour to play. Its server capacity: 50 players.

1996 – Quake is released, shortly followed by QuakeWorld, a client for playing the game over the Internet. The era of the online FPS is born.

1997 – Ultima Online is launched. 100,000 subscribers sign up within the first six months, only to be brutally PKed and have their boats stolen.

1998 – The Dreamcast is released in Japan, becoming the first game console to launch with a built-in modem. Also, the last.

1999 – EverQuest and Asheron’s Call are launched, completing (with UO) the unholy triumvirate that has strongly influenced MMORPGs to this day.

2002 – Xbox Live is launched on the original Xbox, setting new standards for communication both in-game (with standardized voice chat) and cross-game (with a unified login and friend list). PS2 and Gamecube also debut online functionality, but neither approaches XBL in popularity.

2003 – EverQuest is ported to PS2 in the form of EverQuest Online Adventures. The gaming world notices, yawns, and goes back to hunting for new Final Fantasy XI screens.

2004 – Halo 2 is released, featuring one of the most popular online components in any console game. Within the next two years over half a billion games of Halo 2 will be played online. Also this year: World of Warcraft launches. You may have heard of it.

2006 – PS3 and Wii are launched. Xbox Live takes note of the systems’ respective online offerings, heaves a sigh of relief, and returns to lounging on its jewel-encrusted throne.

2007 – Halo 3 launches. A crippled Internet limps along under the strain of a few million players all getting online at the same time.

2008 – “Internet2” is completed, offering researchers and universities 100 Gbps transfer speeds.

2009 – Debut of 100-Gbps streaming porn.

2010 – Most metropolitan areas now offer free Wi-Fi within city limits. All that shared bandwidth makes users nostalgic for the dial-up days.

2029 – The Internet, now self-aware, sends a T-800 back in time to kill Sarah Connor.

2050 – Humans move to an internet-only existence, uploading their brains to permanently live in the electronic world.

2112 – Attention, all planets of the Solar Federation: We have assumed control.

Change We Can Believe In

ibm-pcFrom the blog of former coworker, exceptional writer, and all-around helluva guy Jeff Green: this truly awesome news item from 1981 about newspapers making their content available “via home computer.” I won’t spoil it by attempting to recount it here; head over to his site and check it out for yourself. It’s well worth it.

Here’s the funny thing. 1981 was a long time ago, sure. Pushing 30 years ago now. But in the realm of PC technology, how different was it, really, from 1991? Continue reading “Change We Can Believe In”

New How-to: Stream Media to Your Wii

OK, look, I just want you to know that I’m intentionally avoiding any childish juxtapositions of the words “stream” and “Wii.” You’re welcome.

But what I wanted you to know is that Green Pixels has put up another one of my how-tos, this one about streaming media from a PC to a Wii. Yes, it’s possible! Yes, it’s even fairly easy. But no, it’s not as intuitive as using either a 360 or PS3. And no, I won’t buy you a pony.

I’m not even sure why you’d ask that.