[originally published in The Official U.S. PlayStation Magazine, Issue #105, June 2006]
Last month I touched on the enormous (and heated, and probably eternal) debate about the significance of violence in videogames. It’s not an easy argument to resolve; on one side you have gamers and game makers defending their hobbies and livelihoods, if not their very identities. On the other are a group of concerned citizens honestly believing — however erroneously — that they are protecting the innocent from nefarious forces.
You know what I do for a living, so you can probably guess which side I come down on. I know — from longtime, extensive, personal experience — that videogames do not turn otherwise conscientious, reasonably well-adjusted individuals into slavering, murderous social deviants. It just doesn’t happen. If it did, you and I and just about everyone we know would be in jail.
Furthermore, we can be reasonably assured that the vast majority of the slavering, murderous social deviants of history had very little exposure to videogames. Linear time’s a bitch, baby.
So why all the hubbub? Continue reading “More of the Ol’ Ultraviolence”